Main Menu Rules Spells Items Weapons

Rules

Actions & Movement

In combat you can perform 1 action (attacking, casting a spell, throwing something, or using an item) and 1 movement action.

You may instead use your action to Dash, allowing you to move twice your Agility, but you cannot perform any other actions that turn.

Movement is based on your Agility stat. If you have 4 Agility, you move 4 squares.

Stats

All stats start at 4 (range 1–10). You get 4 points to distribute. Every 2 points in a stat gives +1 to rolls.

Weapons

To attack, roll the stat tied to your weapon. If you hit, roll damage.

Example: attack roll vs enemy dodge (Agility). If you win, roll weapon damage dice.

Ranges

Spells & Magic

Spell access is based on Intelligence. Higher Intelligence = higher spell levels.

Mana starts at 11 (Int 4) and increases by +2 per Intelligence point.