Cost: 10 Gold
Type: Consumable
Description: Restores 1-4 health points when consumed.
Cost: 20 Gold
Type: Consumable
Description: Restores 1-8 health points when consumed.
Cost: 30 Gold
Type: Consumable
Description: Restores 1-12 health points when consumed.
Cost: 10 Gold
Type: Consumable
Description: Restores 1-4 mana points when consumed.
Cost: 20 Gold
Type: Consumable
Description: Restores 1-8 mana points when consumed.
Cost: 30 Gold
Type: Consumable
Description: Restores 1-12 mana points when consumed.
Cost: 5 Gold
Type: Consumable
Description: Feeds the hungry adventurer, keeps you satiated for 1 day.
Cost: 15 Gold
Type: Gear
Description: 30ft of hemp rope.
Cost: 10 Gold
Type: Gear
Description: Needed to pick locks, might break!
Cost: 10 Gold
Type: Ammunition
Description: 10x Simple arrows.
Cost: 10 Gold
Type: Ammunition
Description: 10x Simple bolts.
Cost: 15 Gold
Type: Gear
Description: To carry all your gear and loot.
Cost: 15 Gold
Type: Gear
Description: A quiver to hold 30 Arrows/Bolts.
Cost: 10 Gold
Type: Gear
Description: Lets you rest comfortably outdoors.
Cost: 30 Gold
Type: Consumable
Description: It is said to be able to turn away the dead and remove some curses.
Cost: 5 Gold
Type: Gear
Description: Brings light and repels the darkness.
Cost: 10 Gold
Type: Gear
Description: Tie someone up tight, can only be burst apart by someone truly strong.
Cost: 15 Gold
Type: Gear
Description: Lets the user pry open doors and chests.
Cost: 10 Gold
Type: Light
Armour Points: +1 to Endurance when worn
Cost: 20 Gold
Type: Light
Armour Points: +2 to Endurance when worn
Cost: 30 Gold
Type: Light
Armour Points: +3 to Endurance when worn
Cost: 40 Gold
Type: Light(-1 to Agility)
Armour Points: +4 to Endurance when worn
Cost: 50 Gold
Type: Medium (-2 to Agility)
Armour Points: +5 to Endurance when worn
Cost: 60 Gold
Type: Medium (-3 to Agility)
Armour Points: +6 to Endurance when worn
Cost: 70 Gold
Type: Heavy (-4 to Agility – This is negated if you have 6 Strength )
Armour Points: +7 to Endurance when worn
Cost: 80 Gold
Type: Heavy (-5 to Agility – This is negated if you have 7 Strength)
Armour Points: +8 to Endurance when worn
Cost: 10 Gold
Type: Light
Armour Points: +1 to Endurance when worn
Cost: 20 Gold
Type: Light
Armour Points: +2 to Endurance when worn
Cost: 30 Gold
Type: Medium (-1 to Agility)
Armour Points: +3 to Endurance when worn
Cost: 40 Gold
Type: Medium (-2 to Agility)
Armour Points: +4 to Endurance when worn
Cost: 50 Gold
Type: Heavy (-3 to Agility)
Armour Points: +5 to Endurance when worn