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*~Weapon Shop~*

Ranges

Short Range: 1-6 Squares

Medium Range: 7-12 Squares

Long Range: 13-18 Squares

Simple Weapons

Club

Cost: 1 Gold

Weapon Type: Blunt

Stats-to-Hit: Strength

Damage: 1-2

1/2-Handed/Throwable: One Handed

Range: 1-square

Description: A simple club, probably just a tree branch.

Dagger

Cost: 10 Gold

Weapon Type: Piercing/Slashing

Stats-to-Hit: Agility

Damage: 1-4

1/2-Handed/Throwable: One-Handed/Throwable

Range: Short Range

Description: A dagger, the cutpurse choice.

Short Sword

Cost: 15 Gold

Weapon Type: Slashing

Stats-to-Hit: Agility

Damage: 1-6

1/2-Handed/Throwable: One-Handed

Range: Melee

Description: A favourite amongst Guards and Bandits alike.

Great Club

Cost: 20 Gold

Weapon Type: Blunt

Stats-to-Hit: Strength

Damage: 1-8

1/2-Handed/Throwable: Two-Handed

Range: Melee

Description: "Nork considers this greatest weapon of generation" - Nork.

Handaxe

Cost: 15 Gold

Weapon Type: Slashing

Stats-to-Hit: Strength

Damage: 1-6

1/2-Handed/Throwable: One-Handed

Range: Short

Description: A small, versatile axe.

Hammer

Cost: 10 Gold

Weapon Type: Blunt

Stats-to-Hit: Strength

Damage: 1-4

1/2-Handed/Throwable: One-Handed/Throwable

Range: Short

Description: A small hefty hammer, favoured by gods and carpenters.

Mace

Cost: 15 Gold

Weapon Type: Blunt

Stats-to-Hit: Strength

Damage: 1-6

1/2-Handed/Throwable: One-Handed

Range: Melee

Description: Strikes true and hard.

Quarterstaff

Cost: 15 Gold

Weapon Type: Blunt

Stats-to-Hit: Agility

Damage: 1-6

1/2-Handed/Throwable: Two-Handed

Range: 2-squares

Description: A viable weapon for those who wish to cause damage with finesse.

Sickle

Cost: 10 Gold

Weapon Type: Slashing

Stats-to-Hit: Agility

Damage: 1-4

1/2-Handed/Throwable: One-Handed

Range: Melee

Description: Cuts wheat and life with ease.

Spear

Cost: 15 Gold

Weapon Type: Piercing

Stats-to-Hit: Agility

Damage: 1-6

1/2-Handed/Throwable: Two-Handed

Range: 2-squares

Description: Stabbing from a safe distance.

Simple Ranged Weapons

Light Crossbow

Cost: 20 Gold

Weapon Type: Piercing

Stats-to-Hit: Strength

Damage: 1-8

1/2-Handed/Throwable: Two-Handed

Range: Medium

Description: A deadly but heavy ranged weapon.

Dart

Cost: 10 Gold

Weapon Type: Piercing

Stats-to-Hit: Agility

Damage: 1-4

1/2-Handed/Throwable: Throwable

Range: Short

Description: Never throw these straight up.

Short Bow

Cost: 15 Gold

Weapon Type: Piercing

Stats-to-Hit: Agility

Damage: 1-6

1/2-Handed/Throwable: Two-Handed

Range: Medium

Description: No, G-strings are not part of the bow.

Javelin

Cost: 15 Gold

Weapon Type: Piercing

Stats-to-Hit: Agility

Damage: 1-6

1/2-Handed/Throwable: Throwable

Range: Medium

Description: A sharp missile, very menacing.