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*~Book of Spells~*

Level 1 Spells

Zap

Requirements: Level 1

Mana Cost: 2

Description: Zaps your opponent with electricity for 1-4 damage.

Cure

Requirements: Level 1

Mana Cost: 2

Description: Cures a person of simple poisons and diseases.

Detect Trap

Requirements: Level 1

Mana Cost: 2

Description: Lets the caster spot hidden traps.

Light

Requirements: Level 1

Mana Cost: 2

Description: Creates an orb of light that follows the caster around.

Ignite

Requirements: Level 1

Mana Cost: 2

Description: Lets the caster ignite torches, stoves, campfires, and other flammable objects.

Fireworks

Requirements: Level 1

Mana Cost: 2

Description: Use to dazzle friends or foes, forcing them to roll Intelligence or be charmed by the magical fireworks until their next turn.

Icy Surface

Requirements: Level 1

Mana Cost: 2

Description: Creates an ice-covered surface; anyone passing over it must roll and succeed on their Agility or slip on the ice.

Level 2 Spells

Destroy Trap

Requirements: Level 2

Mana Cost: 3

Description: Lets the caster safely destroy a trap from a distance.

Fire Blast

Requirements: Level 2

Mana Cost: 3

Description: Fire erupts from your hands, striking your opponent for 1-6 damage.

Telekinesis

Requirements: Level 2

Mana Cost: 3

Description: Lets the caster pick up and move/throw objects (up to a certain size/weight).

Greater Light

Requirements: Level 2

Mana Cost: 3

Description: The caster can summon up to 3 orbs of light or one large orb that illuminates a larger area.

Greater Cure

Requirements: Level 2

Mana Cost: 3

Description: Caster magically removes more powerful poisons and diseases from a being.

Protection

Requirements: Level 2

Mana Cost: 3

Description: Description: Gives the caster or whomever they cast the spell upon, protection from harm for one round, or until that person is successfully attacked, at which point they lose the Protection.

Icicle

Requirements: Level 2

Mana Cost: 3

Description: The caster conjures and throws an icicle. If it strikes the target, it causes 2 damage and freezes their body just enough that they can only perform one Move or Action on their next turn. The ice melts afterward.

Level 3 Spells

Curse

Requirements: Level 3

Mana Cost: 4

Description: The caster picks a stat and upon successfully casting Curse on their opponent, halves that stat for one round.

Heal

Requirements: Level 3

Mana Cost: 4

Description: Cast upon friend, foe or whom ever and upon a successful cast, resorting 1-6 health points.

Paralyze

Requirements: Level 3

Mana Cost: 4

Description: Upon successfully casting, your foe will be unable to move or act for one round.

Peer

Requirements: Level 3

Mana Cost: 4

Description: Allows the caster to project their gaze into another room to get a glimpse of what might be in there, though accuracy and clarity depends on the roll.

Poison

Requirements: Level 3

Mana Cost: 4

Description: Casts a poisonous dart at ones enemy, causing the struck enemy to lose 1-4 health per round for 3 turns, can be cured with the spell Cure or with an antidote.

Protect All

Requirements: Level 3

Mana Cost: 4

Description: Grants the caster and the rest of his allies protection from harm for one round, or until that person is successfully attacked to which they lose the Protection.

Sleep

Requirements: Level 3

Mana Cost: 4

Description: When successfully cast upon a being, it will make them fall under a deep slumber which they remain in until struck by an attack or when shaken awake by friend or foe.

Level 4 Spells

Conjure

Requirements: Level 4

Mana Cost: 5

Description: Conjures an creature to fight for the caster, though the creature is not the strongest in the land, it can still serve as a distraction or help defend the caster and her friends.

Lightning

Requirements: Level 4

Mana Cost: 5

Description: The caster hurls a bolt of lightning at their target, doing 1-9 damage on a successful hit.

Mark

Requirements: Level 4

Mana Cost: 5

Description: The caster marks a stone and when the spell Recall is used on this stone, returns the caster to the spot where the stone was marked.

Recall

Requirements: Level 4

Mana Cost: 5

Description: Allows the caster to return to the location where she marked a stone.

Mass Curse

Requirements: Level 4

Mana Cost: 5

Description: The caster picks a stat and upon successfully casting Curse on all the opponents in a fight, halves that stat for one round.

Reveal

Requirements: Level 4

Mana Cost: 5

Description: When cast successfully reveals invisible objects, and if the caster beats their invisible opponents Intelligence roll, they reveal them.

Unlock Magic Lock

Requirements: Level 4

Mana Cost: 5

Description: When cast, removes a magical lock placed on a door, chest and other objects.

Frozen Daggers

Requirements: Level 4

Mana Cost: 5

Description: The caster conjures 4 icicles that they can throw at any opponent they can see, applying 2 damage to each target as well as freezing them over enough that they can only perform one action next turn. Note: Though you can attack an opponent with all 4 icicles, doing 2 damage per hit, the freezing effect does not stack.

Level 5 Spells

Charm

Requirements: Level 5

Mana Cost: 6

Description: You attempt to charm a person by rolling your Intelligence against their Charisma, if successful then they’ll be smitten by you and willing to given up information, and if done in combat, they will turn on their friends. Each round afterwards they have to roll their Perception stat, on a success they shake off the spell, otherwise they remain charmed.

Dance

Requirements: Level 5

Mana Cost: 6

Description: On a successful roll, you cause an opponent to start uncontrollably dancing and each round afterwards they have to roll their Endurance to try break free from the dance.

Dispel

Requirements: Level 5

Mana Cost: 6

Description: Casting this spell successfully removes any lingering magic in the area.

Explosion

Requirements: Level 5

Mana Cost: 6

Description: You cause a spot to explode, forcing your opponent to defend against it or to try dodge out of the way, if they fail to do so they take 1-12 damage.

Fire Field

Requirements: Level 5

Mana Cost: 6

Description: You conjure a field of fire that when anyone passes through forces them to roll their Agility stat or suffer 1-4 damage.

Greater Heal

Requirements: Level 5

Mana Cost: 6

Description: On a successful cast, you heal yourself or an ally for 1-12 health.

Invisibility

Requirements: Level 5

Mana Cost: 6

Description: Makes the caster invisible for 3 rounds in combat, or until they attack or get hit.

Mass Sleep

Requirements: Level 5

Mana Cost: 6

Description: If successfully cast against the targets Endurance stats, you make the targeted opponents fall under a deep slumber which they remain in until struck by an attack or when shaken awake by friend or foe.

Level 6 Spells

Cause Fear

Requirements: Level 6

Mana Cost: 7

Description: If you successfully beat your opponents Endurance, you cause them to panic and flee for 3 rounds, unless their allies can calm them down or if they themselves roll a successful Endurance to shake off the effects.

Clone

Requirements: Level 6

Mana Cost: 7

Description: Description: You clone an object or a person, and if its a being then they will act like the original and their alliances remain the same, a good distraction or way to trick someone.

Fire Ring

Requirements: Level 6

Mana Cost: 7

Description: You conjure a ring of fire and anyone who wishes to pass it have to roll their agility stat or be burnt for 1-6 damage.

Flame Strike

Requirements: Level 6

Mana Cost: 7

Description: You make flames burst forth from beneath your opponents feat, forcing them to roll their Agility stat, if they fail to get out of the way, they are struck for 1-12 damage.

Magic Storm

Requirements: Level 6

Mana Cost: 7

Description: You conjure a magical storm that brings down 1-6 lightning strikes that target people and objects at random, causing 1-9 damage if the victim fails their Agility roll.

Poison Field

Requirements: Level 6

Mana Cost: 7

Description: You conjure a field of poison that applies poison to whoever is unlucky to be or walk into it, causing them to lose 1-4 poison per round for 3 rounds.

Sleep Field

Requirements: Level 6

Mana Cost: 7

Description: You conjure a field of mist that forces anyone in it to roll Endurance or they fall into a deep slumber, which they can only awake from when attacked or deliberately woken up by another being.

Tremor

Requirements: Level 6

Mana Cost: 7

Description: When successfully cast causes the very ground to shake and rumble, anyone not prepared for it will have to roll their Agility or Endurance stat to remain on their feet, otherwise they fall prone, skipping their turn.

Level 7 Spells

Death Bolt

Requirements: Level 7

Mana Cost: 8

Description: You blast forth a sickly purple bolt of magic that when it successfully strikes someone deals 1-20 damage.

Delayed Blast

Requirements: Level 7

Mana Cost: 8

Description: On a successful cast, you plant a magical booby trap that when touched or set off by the caster explodes with the force of 1-9 damage.

Magic Wall

Requirements: Level 7

Mana Cost: 8

Description: You summon a magic wall which remains in place for one round, but during that round it can withstand any attack, magic or otherwise.

Death Mist

Requirements: Level 7

Mana Cost: 8

Description: The caster brings forth a sickly green mist that covers an area, and anyone foolish enough to go in will take 1-12 damage.

Mass Charm

Requirements: Level 7

Mana Cost: 8

Description: You force all enemies within sight to roll their Charisma stat, whoever fails is charmed to do your bidding, each round afterwards they have to roll their Perception stat, on a success they shake off the spell, otherwise they remain charmed.

Mass Might

Requirements: Level 7

Mana Cost: 8

Description: You enhance your allies with a magical boon, giving them +2 to their rolls for this round.

Restoration

Requirements: Level 7

Mana Cost: 8

Description: You fully heal a companion, removing any ill effects they might have.